
The Legend Of Zelda was an unusual game for it’s time because it was based around exploration and puzzle solving.
It had a lot of depth and featured a more complex world than the other video games of it’s time, which tended to focus mainly on high scores. In The Legend Of Zelda the player is encouraged to wander around aimlessly and solve puzzles, a spirit of exploration is essential to winning the game.
This spirit was inspired by the childhood of Shigeru Miyamoto, the game’s designer.
The maze-like dungeons of The Legend Of Zelda came from his own experiences of getting lost in the many sliding doors of his childhood home.
Growing up in rural Kyoto, Japan he often wandered the country side and came upon all sorts of great adventures.

He tromped through the fields, woods, and little villages in the land around him and even found caves sometimes.
A Wikipedia article says that one day he accidentally stumbled upon a cave entrance in the middle of the woods. And ‘After some hesitation, he apprehensively entered the cave, and explored its depths with the aid of a lantern.’
Cool huh?

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